In Dungeons & Dragons fifth Version (5e), an assault bonus is a modifier added to assault rolls to find out whether or not or not an assault hits its goal. It’s calculated by combining the character’s capability modifier, proficiency bonus, and some other related modifiers.
The power modifier is set by the character’s capability rating within the related capability (Energy for melee assaults, Dexterity for ranged assaults, or Intelligence, Knowledge, or Charisma for spell assaults). The proficiency bonus is a bonus granted to characters who’re proficient in a selected weapon or ability. Different modifiers can embody magical bonuses from gadgets or spells.